Damage Resistances: Fire, Slashing
Damage Vulnerabilities: Cold
Slippery: The cheese slime has advantage on ability checks and saving throws made to escape a grapple.
Cold Susceptibility: If the cheese slime is subjected to cold damage, it's movement will be halved until the end of their next turn.
oh no you fond-don't: Melee Weapon Attack: +4 to hit, reach 10 ft, 1 target. Hit: 1(1d4) and the target is grappled. You can't leave this gooey deliciousness. When a character is grappled, they will take 1d4 fire damage at the end of each of their turns.
Slippery Dodge: As a reaction the cheese slime can doge an attack and run 20 feet in any direction. No Attacks of opportunity can be made against it.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A goop of sentient cheese.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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