Armor Class
14
(helmet)
Hit Points
40
(6d10 + 10)
Speed
30 ft., swim 10 ft.
STR
12
(+1)
DEX
12
(+1)
CON
15
(+2)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Common
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Pack Tactics. The soldier has advantage on an attack roll against a creature if at least one of the soldier's allies is within 10 feet of the creature and the ally isn't incapacitated.
Mutation. Roll a d6. Consult the table provided to determine the mutation the soldier has undergone, as well as the physical changes.
Actions
Combat Knife. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 4 (1d6 + 1) slashing damage.
Rifle. Ranged Weapon Attack: +3 to hit, range 5/100 ft., 1 target. Hit: 6 (1d10 + 1) piercing damage.
Comments