Armor Class
21
Natural armor
Hit Points
243
(27d10)
Speed
40 ft., Climb 30 ft.
STR
21
(+5)
DEX
8
(-1)
CON
18
(+4)
INT
10
(+0)
WIS
14
(+2)
CHA
14
(+2)
Saving Throws
STR +9, CON +8
Skills
Intimidation +6, Perception +2, Stealth +4, Survival +3
Damage Vulnerabilities
Radiant
Damage Resistances
Poison, Thunder
Damage Immunities
Bludgeoning, Fire
Senses
Darkvision, Passive Perception 15
Languages
Abyssal, Draconic
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Actions
Multiattack The vankir can make three attacks. One with its tail and two with its claws.
Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 14 (2d8 + 4) Bludgeoning damage.
Claws. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 7 (1d6 + 4) slashing damage and (1d4+2) poison damage
Description
A large scaly beast with a wolf-like head. In between the scales are small cracks filled with lava. On top of that, they have 5 foot long venomous claws. These creatures don't only hunt for food. They hunt for sport...
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