Medium Humanoid (Human)
Armor Class 16 Scale
Hit Points 9 (9d4)
Speed 30 ft., swim 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
16 (+3)
INT
8 (-1)
WIS
20 (+5)
CHA
13 (+1)
Saving Throws INT +3, WIS +9
Skills Animal Handling +9, Insight +9, Perception +9
Damage Resistances Acid
Senses Passive Perception 19
Languages Common, Druidic, Primordial
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

3rd Level

  • Warcaster Mantle. River has advantage on saving throws made to maintain her concentration on a spell. In addition, River has advantage on saving throws against spells.
  • Limited Spellcasting (1/Day/Each). River can cast the following spells once a day:  enhance ability, divination, scrying, cure wounds.

5th Level

7th Level

  • Watery Sphere (2/Day). River casts watery sphere, requiring concentration (+3, adv). 

9th Level

  • Maelstrom (1/Day). River casts maelstrom, requiring concentration (+3 adv).
Actions

Signature Attack (Thornwhip). Ranged Spell Attack: +10 to hit, range 30 ft., 1 target. Hit: 2d6 piercing damage and if the target is large or smaller, they are pulled 10 ft. closer to you.

Bonus Actions

Starry Form (Archer) (6/Day). Ranged Spell Attack: +10 to hit, range 60 ft., 1 target. Hit: 1d8 + 5 radiant damage.

Healing Word (3/Day). River casts healing word.

Reactions

Starry Form, Chalice (3/Day). As a reaction, whenever you cast a spell or use one of your retainer abilities that restores hit points or grants temporary hit points to a creature, you or another creature within 30 feet of you can regain 1d8 + 5 hit points. 

Previous Versions

Name Date Modified Views Adds Version Actions
1/11/2023 6:23:03 PM
39
1
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Coming Soon
Dr_Backdoor

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