Armor Class
16
Scale
Hit Points
9
(9d4)
Speed
30 ft., swim 30 ft.
STR
10
(+0)
DEX
14
(+2)
CON
16
(+3)
INT
8
(-1)
WIS
20
(+5)
CHA
13
(+1)
Saving Throws
INT +3, WIS +9
Skills
Animal Handling +9, Insight +9, Perception +9
Damage Resistances
Acid
Senses
Passive Perception 19
Languages
Common, Druidic, Primordial
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Traits
3rd Level
- Warcaster Mantle. River has advantage on saving throws made to maintain her concentration on a spell. In addition, River has advantage on saving throws against spells.
- Limited Spellcasting (1/Day/Each). River can cast the following spells once a day: enhance ability, divination, scrying, cure wounds.
5th Level
- Wither and Bloom (2/Day). River casts wither and bloom.
7th Level
- Watery Sphere (2/Day). River casts watery sphere, requiring concentration (+3, adv).
9th Level
- Maelstrom (1/Day). River casts maelstrom, requiring concentration (+3 adv).
Actions
Signature Attack (Thornwhip). Ranged Spell Attack: +10 to hit, range 30 ft., 1 target. Hit: 2d6 piercing damage and if the target is large or smaller, they are pulled 10 ft. closer to you.
Bonus Actions
Starry Form (Archer) (6/Day). Ranged Spell Attack: +10 to hit, range 60 ft., 1 target. Hit: 1d8 + 5 radiant damage.
Healing Word (3/Day). River casts healing word.
Reactions
Starry Form, Chalice (3/Day). As a reaction, whenever you cast a spell or use one of your retainer abilities that restores hit points or grants temporary hit points to a creature, you or another creature within 30 feet of you can regain 1d8 + 5 hit points.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/11/2023 6:23:03 PM
|
39
|
1
|
--
|
Coming Soon
|
Comments