This mob MUST be at least 1 size smaller than the ballista. Having just finished making the device, Being deranged and utterly consumed by their work it will open fire as a reaction to any actions From a source unknown! The Auto Ballista will not stop shooting until there is no one in sight or destroyed.
Self Destructive Force. Every ten points of damage done to the ballista one of the 4 arms will break.
Auto fire Action Ranged Attack. RangedWeapon Attack: +5 to hit, range 50/200 ft., 1 target. Hit: 5 (1d10 ) [piercing] damage.
Reckless Fire. 2 RangedWeapon's fire at disadvantage Attack: +3 to hit, range 50/200 ft., 1 target. Hit: 5 (1d10 ) [piercing] damage. Reckless Fire. Overheats the barrel making its surrounding 2 barrels takes 1 point of fire damage and takes 1 point of fire damage per round fired itself.
Auto fire
Bonus Action Ranged Attack. RangedWeapon Attack: +5 to hit, range 50/200 ft., 1 target. Hit: 5 (1d10 ) [piercing] damage.
When this entity dies a creature will fall out taking 1d4 force Dropping a mob continuing the fight.
Mythic Reactions . As a re-action the Auto Ballista takes two shots at disadvantage when it comes in contact with a unknown mob within 5-200 feet range for the first time! may only happen once per encounter
Description
The mob using this MUST be at least 1 size smaller than the ballista. Having just finished making the device, Being deranged and utterly consumed by their work it will open fire as a reaction to any actions From a source unknown! The Auto Ballista will not stop shooting until there is no one in sight or destroyed.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
-
View User Profile
-
Send Message
Posted Jan 9, 2023Any idea how I can get rid of the areas of creation I did not use like lair and lair actions! new to making creatures but sadly this one is not new i added a few things but its a 4 way crossbow turret from icepire peak that they do not have a creature for at all so i thought id make one to make it easy lol! lmk what you think below any tips or comments feel free!