Gargantuan Beast, Chaotic Neutral
Armor Class 20 Natural Armor
Hit Points 248 (16d6 + 80)
Speed 50 ft., Swim 30 ft., Climb 25 ft.
STR
24 (+7)
DEX
12 (+1)
CON
20 (+5)
INT
14 (+2)
WIS
9 (-1)
CHA
8 (-1)
Saving Throws DEX +7, CON +11
Skills Stealth +8
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 10ft, Tremorsense, Passive Perception 14
Languages --
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Biggest crab MUST remain biggest crab. If another crab is larger than Biggest crab on the same plane of existence, Biggest crab takes 1 point of psychic damage to for each cubic foot it needs to grow in order to become the biggest crab on that plane of existence.

Actions

Biggest crab makes 2 claw attacks per turn one with each pincer

Pinch: +12 to hit, reach 15ft. On a successful hit, target is grappled (escape dc 18) and takes 2d12 slashing + 7bludgeoning damage

Stab: +12 to hit, reach 20ft. On a successful hit, target takes 2d12 piercing +7 bludgeoning damage and must make a dc 15 dexterity check. Target is knocked prone on a failed save or pushed backwards 5 ft on a successful one.

JamesNorlien

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