Medium Monstrosity, Chaotic Evil
Armor Class 14
Hit Points 22 (5d8)
Speed 40 ft.
STR
13 (+1)
DEX
18 (+4)
CON
10 (+0)
INT
7 (-2)
WIS
10 (+0)
CHA
6 (-2)
Damage Resistances Poison
Condition Immunities Charmed, Exhaustion, Frightened, Unconscious
Senses Darkvision 60 ft., Passive Perception 10
Languages Abyssal, Common and Broken
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The Broken have advantage on an attack roll against a creature if at least one of their allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Multiattack. The Broken can make one bite attack and two claw attacks.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 11 (1d6 + 1) piercing damage plus 7 (2d6) necrotic damage. If the target is a humanoid, it must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. 

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage plus 3 (1d6) necrotic damage.

Description

These once intelligent lifeforms have been "broken". Now covered in filth and tortured, these people are less than sentient. Their jaws are split open and are able to be unhinged like a snake, making them able to devour almost anything. These people are covered in filth, and torn rags that resemble what once would have been a potato sack. With their razor-sharp teeth and jagged claws covered in human filth and gore, they tear apart the bodies of humanoids of any race, devouring the flesh afterward, only following orders of those who were their torturers.

Previous Versions

Name Date Modified Views Adds Version Actions
4/23/2019 12:24:06 PM
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4/23/2019 12:30:44 PM
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4/23/2019 8:55:38 PM
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Habitat: Urban

rileywilcox100

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