Pack Tactics. The Broken have advantage on an attack roll against a creature if at least one of their allies is within 5 feet of the creature and the ally isn’t incapacitated.
Keen Smell: The Scout has advantage on Wisdom (Perception) checks that rely on smell.
Disengage. The Scout can use a bonus action to take the Disengage action as a bonus action.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 1) piercing damage plus 3 (1d6) necrotic damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 4) slashing damage plus 2 (1d4) necrotic damage.
Description
These once intelligent lifeforms have been "broken". Now covered in filth and tortured, these people are less than sentient. Their jaws are split open and unhengiable like a snake, making them able to devour almost anything. These people are covered in filth, and torn rags that resemble what once would have been a potato sack. Running on all fours they can chase down and hide from the typical person. With their razor-sharp teeth and jagged claws covered in human filth and gore, they tear apart the bodies of humanoids of any race, devouring the flesh afterward, only following orders of those who were their torturers.
Previous Versions
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4/23/2019 11:11:21 PM
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Coming Soon
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