Large Construct
Armor Class 15 steel body
Hit Points 31 (3d10 + 3)
Speed
STR
17 (+3)
DEX
14 (+2)
CON
17 (+3)
INT
5 (-3)
WIS
10 (+0)
CHA
8 (-1)
Damage Vulnerabilities Acid
Damage Resistances Ranged Attacks
Senses Passive Perception 13
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

eternal gaurd .An ancient guard does not need food or water.

Actions

 multi attack: ancient  guard makes 1 drilling stab and 1pound

drilling stabMelee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit:  5(1d6 + 3) piercing damage. 

pound. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit:  5(1d8 + 3) blouging damage. 

 

Lair and Lair Actions

ancient guards are creatures created to protect a place, person/group of people, or object/objects for example one might be crated to protect a city.

           If the thing it was created to protect is destroyed or stolen it wanders aimlessly attacking any one it sees.        If destroyed a ancient construct falls in to a mess of gears and cogs and sets all ground withen  5 ft of it on fire

flying_sorcerer

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