eternal gaurd .An ancient guard does not need food or water.
multi attack: ancient guard makes 1 drilling stab and 1pound
drilling stab. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 5(1d6 + 3) piercing damage.
pound. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 5(1d8 + 3) blouging damage.
Lair and Lair Actions
ancient guards are creatures created to protect a place, person/group of people, or object/objects for example one might be crated to protect a city.
If the thing it was created to protect is destroyed or stolen it wanders aimlessly attacking any one it sees. If destroyed a ancient construct falls in to a mess of gears and cogs and sets all ground withen 5 ft of it on fire
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