Tiny Plant, Any Good Alignment
Armor Class 17 Natural armour, shield
Hit Points 18 (2d8 + 10)
Speed 25 ft., climb 20 ft.
STR
6 (-2)
DEX
16 (+3)
CON
14 (+2)
INT
8 (-1)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws DEX +5, CON +4, WIS +3
Skills Nature +5, Stealth +5, Survival +5
Damage Vulnerabilities Fire
Senses Passive Perception 11
Languages Common Understand, but can't speak Understands common, but can't speak.
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Withdraw: The Acorn knight hides away in it's shell granting a +1 to AC and resistance to all damage

Nourish: The Acorn knight heals itself or another creature within 5 ft of it by 2d4+1 hit-points. At the start of the Acorn knights next turn roll a 1d6. On a 1 or 6 the Acorn knight regains the use of this ability.

Short-sword: +5 to hit 1d6 +3 slashing damage

Multi-attack. The Acorn knight can attack twice with his short-sword.

 

Reactions

Brace: when hit by an attack that deals bashing, slashing, piercing, or force damage.

The acorn knight uses it's tough shell to turn away the force of the blow. They gain resistance to the damage of this attack.

Description

When hidden the Acorn knight appears as a large acorn.

The Acorn knight appears like an Acorn with thin legs protruding from the bottom and long arms from the side. A small round head wears the top of the acorn as a helmet.

It's face is smooth and featureless except for small circular, completely white eyes, and a thin line mouth.

They are equipped with a wooden shield and short-sword that appear flimsy, but are surprisingly strong.

Habitat: Forest

Arlmar_Aventeen

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