Armor Class 12 Natural
Hit Points 30 (4d10 + 12)
Speed 30 ft., Climb 30 ft., Fly 60 ft., Swim 30 ft.
STR
18 (+4)
DEX
11 (+0)
CON
16 (+3)
INT
4 (-3)
WIS
14 (+2)
CHA
5 (-3)
Senses Darkvision 60 ft., Passive Perception 12
Languages Sylvan understands the languages of the caster that summoned it
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Flyby (Air Only). The beast doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

Pack Tactics (Land and Water Only). The beast has advantage on an attack roll against a creature if at least one of the beast’s allies is within 5 feet of the creature and the ally isn’t [condition]incapacitated[/condition ].

Water Breathing (Water Only). The beast can breathe only underwater

Actions

Multiattack. The beast makes a number of attacks equal to half this spell’s level (rounded down).

Maul. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 6

Description

You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.

Previous Versions

Name Date Modified Views Adds Version Actions
1/10/2023 9:35:28 PM
2
1
1
Coming Soon
1/10/2023 9:36:05 PM
4
1
1.1
Coming Soon

Monster Tags: beast companion

Liam_McDandD

Comments

Posts Quoted:
Reply
Clear All Quotes