Action Surge. This creature may choose to take one additional action on its turn. This ability can't be used again until this creature takes a long rest.
Defense Style. This creature receives an additional +1 bonus to AC while wearing armor.
Improved Critical. This creature scores a critical hit on a roll of 19 or 20.
Toughness. This creature receives an additional 2 hit points per hit die.
Heavy Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 2) piercing damage.
Description
Better trained than standard civilian guards, these dedicated warriors have served in their post for years, and become quite accomplished fighters in the process. Guards of this caliber are common fixtures in larger cities, military outposts, and in the service of nobles and high end merchants.
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