Medium Humanoid (Any Race), Any Alignment
Armor Class 20 (half plate, shield, defense style)
Hit Points 29 (4d10 + 16)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
15 (+2)
INT
12 (+1)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +4, CON +4
Skills Athletics +4, Insight +4, Perception +4
Senses Passive Perception 14
Languages Common and any one additional language (usually their own racial language, or the most common racial language in the region)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Action Surge. This creature may choose to take one additional action on its turn. This ability can't be used again until this creature takes a long rest.

Defense Style. This creature receives an additional +1 bonus to AC while wearing armor.

Improved Critical. This creature scores a critical hit on a roll of 19 or 20.

Toughness. This creature receives an additional 2 hit points per hit die.

Actions

Heavy Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) bludgeoning damage.

Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 2) piercing damage.

Description

Better trained than standard civilian guards, these dedicated warriors have served in their post for years, and become quite accomplished fighters in the process. Guards of this caliber are common fixtures in larger cities, military outposts, and in the service of nobles and high end merchants.

Monster Tags: NPChumanoid

Habitat: CoastalDesertForestGrasslandHillMountainUrban

Scaarion

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