Huge Monstrosity, Unaligned
Armor Class 17 Natural Armor
Hit Points 210 (20d12 + 80)
Speed 40 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
3 (-4)
WIS
13 (+1)
CHA
3 (-4)
Saving Throws STR +8, DEX +7
Skills Perception +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Acid
Senses Passive Perception 15
Languages --
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Dopplers Miss. When a creature rolls a 1 on an attack roll against the vanderbrute, it will polymorph into the creature that just rolled. It must concentrate on this ability as if concentrating on a spell.

Keen Hearing and Smell. The vanderbrute has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The vanderbrute has advantage on an attack roll against a creature if at least one of the vanderbrute's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 15 (2d10 + 4) piercing damage damage plus 4 (1d8) acid damage. If the target is a creature, the vanderbrute also regains hit points equal to half the damage dealt. 

Acid Breath (Recharge 5-6). The vanderbrute exhales acid in a 40-­foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.

Description

The Vanderbrute is a huge wolf like monstrosity with gray fur and green eyes. 

Habitat: ForestHillMountainSwamp

TheAspiringDM

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