Dark-Ethereal Sight. The Arcbrem can see 60 feet into the Ethereal Plane or on the Negative Plane when it is on the Material Plane, and vice versa for any.
Dark Recovery. The Arcbrem heals 1d12 at the end of its turn.
Incorporeal Movement. The Arcbrem can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Soul Eater. If a mortal is killed by a Arcbrem, it only has 2 Death Saving Throws. If both fail, the soul is considered forever destroyed and can not be brought back; not even by means of a Wish spell. If the target dies in this way, the Arcbrem regains all of it's health and has it's speed temporarily doubled for the next hour.
Unusual Nature. The Arcbrem doesn’t require food, drink or air.
Negative Touch. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 30 (4d8 + 4) necrotic damage.
Negative Shift. The Arcbrem enters the Negative Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Negative Plane, and vice versa, yet it can't affect or be affected by anything on the other plane. The Arcbrem will return to the Plane he shifted from at the end of its next turn.
Horrifying Visage. Each non-undead creature within 60 feet of the Arcbrem that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If the save fails by 5 or more, the target also ages 1d4 × 10 years. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this Arcbrems's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a greater restoration spell, but only within 24 hours of it occurring.
Dredwayfair. This is how Arcbrems and the Daybrem move to and from Horō Ciarán in the Negative Plane. It tears open the dimensional fabric separating the worlds, revealing a tunnel of whirling, torrential energy which must be focused and solidified to create a discernible pathway. Once per day, you can use Dreadwayfair to enter the Material Plane and once more to exit the Material Plane to Horō Ciarán in the Negative Plane.
Description
The majority of ghosts peacefully move on to Nirvana for the stages of reincarnation of divine pull of another God if the spirit was a person of particular faith after their death. However, some stay in the living world to fulfill certain goals, such as looking after a loved one, protecting a particular location, or pursuing a grudge from beyond the grave. However, with only limited abilities to interact with the living, and by definition tied to their goals, many ghosts find they are unable to cope when their loved ones move on or old enemies forget them. At this point, some will become dangerously obsessed with fulfilling those goals, even if the means to fulfill them renders the soul empty: for example, killing anyone who comes near a loved one in order to keep them from hurting that person. In doing so, the ghost warps into a Arcbrem and, ironically, often makes the focus of their obsession into their first victim. This can be prevented if a Spirit Guardian gives the soul a Soul Burial before it turns into a Arcbrem.
The process by which a soul becomes a Arcbrem usually takes months to years to complete, reflected by the length of the soul's Chain of Fate, which usually resides in the center of their chest, and connects to their bodies, if present. The Chain of Fate slowly corrodes over time, coinciding with the degradation of the soul's ties to the living world. The process can be accelerated under certain conditions, such as being attacked by a Arcbrem, giving into extreme despair, or using certain spiritual powers. When the chain completely decays, they become a Arcbrem when a hole opens up on their chest where the chain was attached, signifying they have lost their heart.
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