Large Humanoid (Any Race), Chaotic Evil
Armor Class 19 (studded leather)
Hit Points 87 (10d8 + 20)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
14 (+2)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws STR +6, DEX +5, WIS +3
Skills Athletics +4, Deception +4
Senses Passive Perception 10
Languages Any two languages
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Multiattack. The captain makes three melee attacks: two with his Cleaver and one salm. Or the Captain can make an attack with his cleaver and one with his pistol.

Cleaver. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) slashing damage.

Flint-knock Pistol. Range Attack: +6 to hit range 20/80 ft., one target. Hit: 16 (1d4 + 3) piercing damage.

Slam. Melee Attack +7. Hit 8 bludgeoning damage.

Reactions

Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

Slam. The Captain can slam an opponent if they've failed a melee attack and are in 5ft range.

 

Description

It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The bandit captain has these qualities in spades. In addition to managing a crew of selfish malcontents, the pirate captain is a variation of the bandit captain, with a ship to protect and command. To keep the crew in line, the captain must mete out rewards and punishment on a regular basis. More than treasure, a bandit captain or pirate captain craves infamy. A prisoner who appeals to the captain's vanity or ego is more likely to be treated fairly than a prisoner who does not or claims not to know anything of the captain's colorful reputation.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

anguswaerea

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