Gargantuan Celestial, Chaotic Good
Armor Class 20 Divine Armor
Hit Points 236 (59d8)
Speed 100 ft., Walk 80 ft.
STR
28 (+9)
DEX
26 (+8)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
20 (+5)
Saving Throws DEX +17, INT +19, WIS +19
Damage Immunities Necrotic
Condition Immunities Charmed
Senses Truesight, Passive Perception 30
Languages Celestial It's a god, Terran
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Divine Doofiness. Bidoof is immune to necrotic damage, as well as attacks from all undead and fiends. Cannot be charmed.

 

Actions

Sniff Butt. Gains advantage on all saving throws except Charisma, but Charisma stat is reduced to 2.

Doof Squash. Melee Weapon Attack: +25 to hit, reach 30 ft., 5 targets. Hit: 200(50d8) [bludgeoning] damage. 

Doofy Lazer. RangedWeapon Attack: +20 to hit, range 500/1001 ft., 1 target. Hit: 220 (30d12 + 40) [radiant] damage.

Bonus Actions

No Bonus Action

Reactions

Divine Adorability. If an undead or fiend comes within 528 feet of Bidoof, they are charmed until Bidoof leaves the area.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Tailball Smack (Costs 2 Actions). All hostile creatures in a 25-foot radius take 8d8 bludgeoning damage, 5d4 radiant damage, and fall prone. 

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Bidoof is a godly yellow beaver.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Grassland

NuclearBurrito114

Comments

Posts Quoted:
Reply
Clear All Quotes