Divine Doofiness. Bidoof is immune to necrotic damage, as well as attacks from all undead and fiends. Cannot be charmed.
Sniff Butt. Gains advantage on all saving throws except Charisma, but Charisma stat is reduced to 2.
Doof Squash. Melee Weapon Attack: +25 to hit, reach 30 ft., 5 targets. Hit: 200(50d8) [bludgeoning] damage.
Doofy Lazer. RangedWeapon Attack: +20 to hit, range 500/1001 ft., 1 target. Hit: 220 (30d12 + 40) [radiant] damage.
No Bonus Action
Divine Adorability. If an undead or fiend comes within 528 feet of Bidoof, they are charmed until Bidoof leaves the area.
Enter the description for how legendary actions work for your monster here.
Legendary Tailball Smack (Costs 2 Actions). All hostile creatures in a 25-foot radius take 8d8 bludgeoning damage, 5d4 radiant damage, and fall prone.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Bidoof is a godly yellow beaver.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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