Action Name. claws
Action Melee Attack. Melee Weapon Attack: +10+ to hit, reach 25 ft., 1 target. Hit: 15 (5d# + 3) [slashing] damage.
Action Ranged Attack. RangedWeapon Attack: +15 to hit, range #75/100ft., 1 target. Hit: 15 (5d7 + 4) [piercing] damage.
charge. the blood runner charges at the closest player and the dm rolls a d20. 1-10 the blood runner slashes as normal. 11-20 the blood runner slams into the target, stunning them and making them take 5 points of bludgeoning damage. the player who was hit is then stunned for the next two turns unless he can roll a 20 or the same number twice. the player has three attempts after he was charged
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
blood runners look like normal boars but they have no fur or skin. they are entirely tissue, blood, and bone
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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