Small Elemental, Chaotic Neutral
Armor Class 14 natural
Hit Points 44 (6d10 + 18)
Speed 40 ft., Burrow 15 ft., Climb 20 ft.
STR
15 (+2)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
8 (-1)
CHA
6 (-2)
Damage Resistances Bludgeoning, Slashing
Damage Immunities Poison
Condition Immunities Blinded, Exhaustion, Petrified, Poisoned
Senses Darkvision 60ft, Passive Perception 10
Languages Terran Understand, but can't speak it Terran
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Elemental Nature. Does not require air, sleep, drink or eat

Actions

Multiattack. the Crysmal can make two claw attacks. 

Claw. Melee weapon Attack: +5 to hit, reach 5ft,. one target Hit: 8(2d6+2) slashing damage

Tail. (Recharge 4-6)Range weapon Attack: +5 to hit, reach 5ft,. one target Hit: 12(2d10+2) piercing damage 

Description

a Crysmal(kri-small) is an elements spirits take form with loosely magical crystals. they take the form a scorpion with those lose crystals yield by it will   

they can be found naturally any where with a strong connection to elemental earth and natural crystal formation. they can made like a construct with with an elemental spirit called and forcible put into a pile broke arcane gems with inscription on them.

Lair and Lair Actions

 

 

Habitat: MountainUnderdark

RocksRocks333

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