Medium Monstrosity, Any Evil Alignment
Armor Class 14 Natural Armor
Hit Points 22 (3d10 + 1)
Speed 15 ft., (cannot burrow while grappling) , Walk 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
12 (+1)
INT
4 (-3)
WIS
12 (+1)
CHA
6 (-2)
Senses Tremorsense 60 ft, Passive Perception 11
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Slow regeneration. A Blur Worm can regain 1d4 hit points at the start of its turn if it has not taken damage since its last turn.

 

Actions

Blur. A Blur Worm can use its action to blur with the surroundings. When it blurs, all attacks on the worm for the next round will have disadvantage and it halves any piercing, bludgeoning and slashing damage taken for the next round.

Devour. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit:  5 (1d6 + 2) piercing damage. Any Devour that hits automatically grapples the target. 

 

Description

The Blur Worm is a Worm-type local to the Maw wastelands. They hunt their prey in hit and run tactics, by pulling away its prey to create a gap between itself and other enemies. It will focus on devouring damaged and grappled creatures before fighting others. The taste of blood is victory for them. The Blur Worm cannot burrow while grappling, as it would use the same teeth for both actions.

Priorities of the Worm: Grapple a creature first with devour, blur with the surroundings and get some distance between the grappled prey and their friends. If it is relatively safe the Worm will eat the prey.

Habitat: Desert

AravenCaelin

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