Armor Class
12
Natural
Hit Points
8
(4d4)
Speed
60 ft.
STR
4
(-3)
DEX
14
(+2)
CON
10
(+0)
INT
8
(-1)
WIS
12
(+1)
CHA
10
(+0)
Saving Throws
DEX +4
Skills
Perception +3, Stealth +4
Damage Resistances
Psychic
Condition Immunities
Charmed, Frightened
Senses
Darkvision, Passive Perception 13
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Keen senses. This construct has advantage on (perception) that rely on sight.
User Interface. The being that has the control band for this creature can access their visual/audio systems and see through the creatures eyes and hear through their ears.
Energy-disc slot. The creature has a slot that fits an energy-disc. The slot is used to determine the damage type of the creatures optical blasts.
Actions
Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) [slashing] damage.
Optical blast. RangedWeapon Attack: +4 to hit, range 80/120 ft., one target. The damage matches that of whichever energy-disc is uploaded into it.
Lair and Lair Actions
Comments