Armor Class
12
Light Casing
Hit Points
6
(2d6)
Speed
20 ft., Climb 20 ft.
STR
3
(-4)
DEX
10
(+0)
CON
11
(+0)
INT
5
(-3)
WIS
14
(+2)
CHA
3
(-4)
Damage Vulnerabilities
Bludgeoning
Condition Immunities
Poisoned
Senses
Passive Perception 14
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Spider Climb: The turret can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Camouflag Projecter: The turret is invisible until it's hit or takes an action.
Actions
Hooked Shot: The turret shoots out a hooked line at one target within a range of 30 ft, the target have to do a DC 9 DEX save, on a failed save the target is restrained or on a successful save the target doesn't suffer from being restrained. (the turret only can shoot one hook)
Sharp Shot. RangedWeapon Attack: +5 to hit, range 35 ft., 1 target. Hit: 5 (1d10) piercing damage.
Description
A eight legged brass clockword sphere, armed with a light projectile canon and one blue scoped eye.
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