Spellcasting. The bladesinger is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The bladesinger has the following wizard spells prepared:
Cantrips (at will): booming blade, fire bolt, green-flame blade, mage hand
1st level (4 slots): absorb elements, color spray, longstrider, shield
2nd level (3 slots): magic weapon, misty step
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (1 slot): greater invisibility, vitriolic sphere
Bladesong (2/Day). As a bonus action, the bladesinger can start the Bladesong, which lasts for 1 minute. It ends early if it is incapacitated, or if it uses two hands to make an attack with a weapon. The Bladesong can be dismissed at any time (no action required).
While the Bladesong is active, the bladesinger gains the following benefits:
- It gains a bonus to its AC equal to its Intelligence modifier (included in the AC entry).
- Its walking speed increases by 10 feet.
- It has advantage on Dexterity (Acrobatics) checks.
- It gains a bonus to any Constitution saving throw it makes to maintain its concentration on a spell. The bonus equals its Intelligence modifier.
Multiattack. The bladesinger makes two melee attacks.
Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Song of Defense. When the bladesinger takes damage whilst the Bladesong is active, it can use its reaction to expend one spell slot and reduce that damage to it by an amount equal to five times the spell slot's level.
Description
Bladesingers are elves who bravely defend their people and lands. They are elf wizards who master a school of sword fighting grounded in a tradition of arcane magic. In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense.
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