Medium Humanoid, Neutral Evil
Armor Class 17 Natural Armor
Hit Points 60 (9d10)
Speed 15 ft., Walk 30 ft.
STR
16 (+3)
DEX
18 (+4)
CON
15 (+2)
INT
15 (+2)
WIS
14 (+2)
CHA
17 (+3)
Saving Throws INT +4, WIS +4, CHA +5
Skills Deception +6, Persuasion +5
Damage Resistances Poison
Condition Immunities Charmed
Senses Darkvision, Passive Perception 17
Languages Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

8 Legs. Their 8 legs(when in combat form) give them the ability to move at the dash speed without using an action

 

Special Poisons. Roll a 

1.Blinding Toxin. The target rolls a DC 15 CON saving throw or become blinded until they make a DC 15 CON save at the end of their turn.

2. Killer Toxin. Applies the poisoned effect and deals 1d6+1d4 poison damage

3. Paralyzing Toxin. The target must make a DC 15 CON save or become paralyzed until they make that save at the end of their turn.

4. Hallucinatory Toxin. The target must make a DC 16 WIS save or see hallucinations, making them have disadvantage on attack rolls or ability checks until they succeed on the DC 16 WIS save they make on the end of their turn

Actions

Bite. 1d8 piercing damage +1 poison from the Special Poison chart. 5ft, 1 target,

Scratch. Melee Weapon Attack, +5 to hit, 5ft, 1 target, 1d10 slashing damage.

Charm. The target must make a DC 17 WIS save or become charmed. Range:30ft

Web. The spider casts web.

Reactions

Dodge. Once per round they can give disadvantage to an attack roll towards them.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A beautiful woman wearing a asian style dress wearing a large smile. They have long black hair, pale white skin and brick red lipstick. When they have trapped someone or something, they become a more demonic creature. They have a poisonous bite, long sharp nails, and 8 legs under her dress.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: humanoid

Habitat: Forest

SomeAltAccount

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