Large Undead (Demon), Neutral Evil
Armor Class 4 Natural Armor
Hit Points 250 (100d4)
Speed 100 ft., Walk 25 ft.
STR
23 (+6)
DEX
23 (+6)
CON
23 (+6)
INT
16 (+3)
WIS
16 (+3)
CHA
8 (-1)
Damage Resistances Cold, Lightning, Necrotic, Poison
Damage Immunities Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened
Senses Darkvision, Tremorsense, Passive Perception 100
Languages Abyssal, Godstongue
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Special Trait Name. Fear, Burning, Fire Breath

Fear: Every time anyone looks directly into its eye, they must save vs. paralyzation or freeze in fear for 5-20 rounds

Burning: Core daedooms are on fire, and nonmagical weapons will melt upon hitting them. Touching one will cause 5-20 hp of damage.

Fire Breath: Core daemoons have a fiery breath similar to a red dragon's

Spellcasting. N/A

Actions

Action Name. Charge, Breathe Fire

Charge: They will attempt to slam their opponent into the ground (5-40 hp of damage) and then smother them with their flames.

Breathe Fire: Attacks with a breath weapon similar to a red dragon's.

Action Melee Attack. sword of flame (5-20 + 5-20 fire damage) OR Bite (3-30) + Claw (2-16) + Claw (2-16)

Action Ranged Attack. N/A

Bonus Actions

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Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

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Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

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Lair and Lair Actions

The core daemoons lairs are in the core of the earth, and only come out if summoned.

 

bobo523

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