Master of the Mindless. The carrion crawler uses its telepathy to control all simple-minded creatures within 30-feet of it. Each creature with an Intelligence score of 2 or less in the area must succeed on a DC 14 Wisdom saving throw or be magically charmed by the carrion crawler for 1 day, or until the carrion crawler dies or is more than 1 mile from the target. The charmed target obeys the carrion crawler’s commands and can’t take reactions, and the carrion crawler and the target can communicate telepathically with each other at a distance of up to 1 mile. Whenever the charmed target takes damage, it can repeat the saving throw, ending the effect on itself with a success.
Keen Smell. The carrion crawler has advantage on Wisdom (Perception) checks that rely on smell.
Innate Spellcasting (Psionics). The carrion crawler’s innate spellcasting ability is Intelligence (spell save DC 14). It can innately cast the following spells, requiring no components:
At will: detect thoughts
1/day each: dominate monster, stoneskin, telekinesis
Spider Climb. The carrion crawler can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Multiattack. The carrion crawler uses 1 bite attack and 1 mind blast attack.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
Mind Blast. Ranged Spell Attack: +6 to hit, range 30 ft., one creature. Hit: 6 (1d6 + 3) psychic damage and the target must succeed on a DC 15 Intelligence saving throw or become stunned for 1 minute. The target can repeat its saving throw at the end of each of its turns, ending the effect on itself with a success.
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