Large Monstrosity, Neutral Evil
Armor Class 13
Hit Points 73 (10d10 + 10)
Speed 30 ft., Climb 40 ft.
STR
15 (+2)
DEX
12 (+1)
CON
17 (+3)
INT
7 (-2)
WIS
9 (-1)
CHA
6 (-2)
Saving Throws STR +4, CON +5
Damage Immunities Acid, Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Passive Perception 13
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Bloodbath. If the carrion crawler reduces a creature to half hit points it heals 15 (2d12+4) hit points.

Actions

Multiattack. The carrion crawler uses 1 bite and 1 spit attack or 1 tentacles attack and 1 bite attack.

Bloody bite. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 9 (2d6 + 2) piercing damage. The carrion crawler gains temporary hit points equal to the damage dealt.

Blood spit. RangedWeapon Attack: +8 to hit, range 20/30 ft., 1 target. Hit: 11 (3d4 + 4)  acid damage. The target has to make a DC 13 constitution saving throw or become wounded for 1 minute. This attack can only be used if the carrion crawler used bloody bite.

Tentacles. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 6 (1d4 + 5) poison damage, and the target must succeed on a DC: 14 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the poison on itself on a success.

 

Tiamatslayer25439

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