Medium Fey, Chaotic Neutral
Armor Class 15 Natural fur
Hit Points 45 (6d12 + 6)
Speed 50 ft.
STR
14 (+2)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws DEX +4, CON +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold
Senses Passive Perception 12
Languages Boggian, Very basic common for some of them.
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Bite. Melee Attack: +2 to hit, 1 target. Hit: 1d4 piercing damage. 

Spear thrust. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 1d6 piercing damage. 

 

Spear throw. Ranged Weapon Attack: +2 to hit, range 20/60 ft., 1 target. Hit: 1d6 + 1) piercing damage.

Snowball spit. Ranged Attack: +2 to hit, range 10/30 ft., 1 target. Hit: 1d4 -1 bludgeoning damage. With a bonus action, a Boggy creature can chomp snow and chew it into a snowball which they can spit out to a target within range, using up their action.

Retreat! As an action, when a Boggy creature gets to low health, they can call out "Retreat!" and instantly allow all other Boggy creatures to take an action, roll up into a ball, and make a rolling dash that allows them to move away 100ft. if they make it out of the battlefield this way, they will keep their momentum and move away 100ft. every turn. 

Each creature that can, may take an attack of opportunity on them with disadvantage due to their thick fur that now spins around and away from their attackers.

Bonus Actions

Chomp. As a bonus action, a boggy creature can chomp snow and chew it into a snowball which they can spit out using the "Snowball Spit Action". 

Reactions

Retreat! As an reaction, when a Boggy creature gets to low health, they can call out "Retreat!" and instantly allow all other Boggy creatures to take an action, roll up into a ball, and make a rolling dash that allows them to move away 100ft. if they make it out of the battlefield this way, they will keep their momentum and move away 100ft. every turn. 

Each creature that can, may take an attack of opportunity on them with disadvantage due to their thick fur that now spins around and away from their attackers.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

These medium creatures are covered by a thick oily fur and their skins consist of a thick leathery skin. They live in cold places and have some form magic powers, but mostly for healing. They are also adept at sending commands at one another over great distances despite the mountainous area and howling winds they find themself living in as they know to imbue certain rocks found in the Wailing Isles with a magic that allows the wielder of such a rock, to send a message to a companion stone, which the wielder of the companion stone will be able to perceive by hearing the voice of the other wielder upon which they can respond, also, once per day. These are known by the Boggy as Sending Stones. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Arctic

GMWorlds

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