Large Undead, Lawful Good
Armor Class 15 (plate Armour)
Hit Points 67 (9d10 + 18)
Speed 40 ft., Climb 25 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws STR +7, DEX +5
Skills Intimidation +3
Damage Vulnerabilities Acid, Bludgeoning
Damage Resistances Fire, Lightning
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Undercommon
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

menacing glare. If the skeleton stares at the nearest enemy to them and stares at them. If the target is a creature, it must succeed on a DC 14 constitution saving throw or take (1d4) psychic damage.

Actions

Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Shield bash. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Description

A large humanoid skeleton with a black cloak and hood covering his face partially only showing his jaw, part of his nose, and a single blue glowing eye with the other being covered by the cloak's hood. in life, he was a mercenary goliath for hire that got drunk one night and stumbled into a cave, and then he encountered some wolves who killed and ate his flesh to the bone. and now he spends his time at taverns somehow eating and drinking and amazingly still has the ability to talk.

Monster Tags: undead

Habitat: UnderdarkUrban

technosoul

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