Armor Class
1820
(natural armor)
Hit Points
40
(8d12 + 6)
Speed
50 ft., Charles begins a rushing charge towards you as you hear his 'hoot hoot.'
STR
18
(+4)
DEX
15
(+2)
CON
15
(+2)
INT
1
(-5)
WIS
1
(-5)
CHA
1
(-5)
Saving Throws
STR +6, DEX +4, CON +4
Skills
Survival +6
Damage Vulnerabilities
Acid
Damage Immunities
Bludgeoning
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Multiattack. The armor makes two melee attacks.
bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (2d10 + 4) bludgeoning damage.
Description
This suit of magically animated plate armor clamors as it moves, banging and grinding like the vengeful spirit of a fallen knight.