Shapechanger. The contract devil can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Infernal Contract (Fiend Form Only). The contract devil can produce a long, carefully worded contract that provides a creature with a service from an archdevil in exchange for something else. A creature that signs the contract agrees to all the terms, and is gifted with whatever the contract outlines.
The contract devil cannot conceal its nature as a fiend while presenting a contract, and it cannot lie about or hide the terms of the deal. The specific terms of the contract are up to the DM, but the outcome almost always works out in the devil's favor. When several creatures sign on to one contract, the agreement applies to each of them individually. A creature that is charmed or otherwise coerced cannot sign the contract.
Security of Investment. The contract devil always knows the location and plane of existence of a creature that has signed one of its contracts. Using material components, it can cast scrying on one of those creatures. The target of this ability cannot resist being scried, but spells and effects that prevent scrying also cause this ability to fail.
Innate Spellcasting: The contract devil's spellcasting ability is Charisma (Spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, without material components:
At will: hideous laughter, pass without trace, silent image, vicious mockery, detect thoughts, produce flame
3/day each: invisibility, dimension door, bestow curse, contact other plane (always succeeds, can only contact the devil's employer)
1/day each: hold monster, mislead
1/week: plane shift (cannot be used to transport unwilling creatures)
Multiattack. With its action, the contract devil can make two whip attacks or one horn attack.
Horns (Fiend Form Only). Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 15 (2d12+3) slashing damage, and the target must make a DC 15 constitution saving throw. On a failure, the target takes 11 (2d6+5) fire damage and is poisoned. On a success, the target takes half damage and is not poisoned.
Whip. Melee Weapon Attack: +5 to hit, reach 10 ft, one target. Hit: 11 (2d6+5) slashing damage.
Etherealness. The fiend magically enters the Ethereal Plane from the Material Plane, or vice versa.
Description
Contract devils are the ambassadors and emissaries of Hell. Each contract devil is employed by an extremely powerful fiend, who uses the devil to spread their influence and make agreements on their behalf. While they don't do much good on the field of battle, contract devils also serve a use as agents in covert missions, making good use of their ability to cast pass without trace, invisibility, and dimension door. Contract devils avoid combat as much as possible, but they can make good use of their whip if need be.
Infernal Contracts: The content of each infernal contract varies, but contract devils usually provide a small gift or bonus in exchange for a future favor, or the signer's soul upon death. The devil will always attempt to fit as many loopholes into the contract as possible, so that it might best take advantage of the unwitting signer.
Some examples of gifts provided through an infernal contract might include a powerful magic item, an imp familiar, three wishes, or an eldritch invocation.
Breaking a Contract: When a contract is signed, the devil makes two copies of it. One is given to the signer of the contract, and the devil brings the other one to a heavily-guarded area, usually on another plane, for safe keeping. A contract can only be broken if both copies of the contract are destroyed. (Optionally, a contract can have a contingency that releases all involved from its terms)
If one creature has both copies of the contract, it can make a DC 27 check with a forgery kit to change the terms of the contract. On a failed save, the contract is made illegible and is destroyed. A wish can also be used to the same effect, but only if the caster has both contracts in front of them. If a contract is successfully edited, the new terms immediately come into action, and the archdevil that made the contract knows it has been edited.
Illustrations by Ekaterina Burmak
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