Special Equipment. Cimeries wears a Cloak of Displacement, a Ring of Mind Shielding, and has a Pearl of Power. He also carries three scrolls, a scroll of Cone of Cold, a scroll of Telekinesis, and a scroll of Wall of Force.
Abyssal Manipulator. Cimeries has advantage on Charisma and Wisdom (Insight) checks against demons.
Greater Concentration. Cimeries has advantage on Constitution saving throws to maintain concentration on spells.
Magic Resistance. Cimeries has advantage on saving throws against spells and other magical effects.
Multiattack. Cimeries makes two Demonic Bolt attacks, and uses Abyssal Gaze. Alternatively, Cimeries uses Spellcasting and Abyssal Gaze.
Demonic Bolt. Melee or Ranged Spell Attack: +9 to hit, reach 5 ft. or range 120 ft., one target. Hit: 24 (3d12 + 5) fire or lightning damage (Cimeries´choice). If the target is a creature, it is unable to regain hit points until the start of Cimeries’ next turn.
Abyssal Gaze. Cimeries fixes his gaze on one creature he can see within 60 feet of him. The target must succeed on a DC 17 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to Cimeries’ Abyssal Gaze for the next 24 hours.
Call of the Abyss (Recharge 5-6). Cimeries opens a temporary rift to the abyss centered on a point he can see within 120 feet of him. Each creature in a 20-foot-radius sphere centered on that point must make a DC 17 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one. In addition, a barlgura under Cimeries´control appears in unoccupied space in the sphere. The barlgura takes its turn immediately after Cimeries, and can't summon other demons. It remains for 1 minute, until it or Cimeries dies, or until Cimeries dismisses it as an action.
Spellcasting. Cimeries casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17, +9 to hit with spell attacks):
At will: Charm Person, Detect Magic, Detect Thoughts, Disguise Self, Light, Mage Hand, Magic Missile (cast at 3rd level), Mending (as an action), Minor Illusion, Prestidigitation
2/day each: Banishment, Dispel Magic, Fear, Fly, Invisibility, Polymorph, Suggestion
1/day each: Cloudkill, Confusion, Disintegrate, Dominate Person, Plane Shift
Summon Demons (1/Day). Cimeries summons six dretchs, two babaus, or one vrock. A summoned demon appears in an unoccupied space within 60 feet of Cimeries, is under Cimeries’ control, takes its turn immediately after Cimeries and can't summon other demons. It remains until it is destroyed, or until Cimeries dismisses it as an action.
Heightened Spell (2/Day). When Cimeries casts a spell that forces a creature to make a saving throw to resist its effects, he can choose to give one target of the spell disadvantage on its first saving throw made against the spell.
Quickened Spell (3/Day). Cimeries can use Spellcasting.
Description
Physical Description.
"A feeling of unease sets in, as a horrific humaniod creature stands before you. It’s skin is crimson red with many demonic features on its wretched body. It’s visage is bestial, with long black spiky hair, sharp horns, and a pair of flaring molten eyes. It wears fine dark robes with jewelry adorning it and wears diamond rings on its razor-sharp claws, which emanates black unholy flames."
Cimeries.
The demon named Cimeries possessed the body of a human named Dranin long ago. Over many years the demon slowly corrupted and eroded both the body and soul of Dranin, turning his body into that of a demonic horror. Until recently he managed to overpower the kind hearted human, taking complete control over Dranin’s body. Now the malicious demon sets out to fulfill his twisted goals and desires.
Personality.
Unlike most of his kin who mindlessly destroy and revel in chaos, Cimeries is much more calculated, strategic, self centered and suave. Cimeries schemes and plots how to further his goals and attain even greater power and influence, being quite adept at and takes pleasure from corrupting, tricking and bending others to his will, especially the good and the innocent. While Cimeries wears the facade of a suave, cold and calculating mastermind, behind his barely contained temper lies the heart of a true monster.
Personality Trait. "Why destroy everything when you can control and use it to further your ambitions?"
Ideal. "Only two types survive on the battlefield, the strong and the cowardly. The brave always die first, that’s how it’s always been."
Bond. "My kin, the demons, are but primitive brutes, but they are useful brutes nonetheless."
Flaw. "Mortals have weak resolve and even weaker wills, they are meant to be used for my amusement."
Previous Versions
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