Armor Class
16
Hit Points
162
(21d10 + 36)
Speed
35 ft.
STR
19
(+4)
DEX
16
(+3)
CON
18
(+4)
INT
6
(-2)
WIS
14
(+2)
CHA
4
(-3)
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison, Psychic
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 120, Passive Perception 12
Languages
--
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Traits
Adaptation aura. When the Adaption golem takes Fire, Cold, Acid, Thunder, or Lightning damage it activates its damage aura in a 10ft radius around the golem. Each creature takes (2d10) of the triggering damage type at the start of their turn or when they enter the aura for the first time.
Linked adaptation. If the attack golem is within 90ft of the defense golem it can activate its Adaptation aura when the defense golem is hit with a triggering element.
Actions
Multi-attack. The attack golem makes 3 attacks
Action Melee Attack. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 28 (6d4 + 4) slashing damage.
Description
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