Armor Class
18
Hit Points
198
(27d10 + 36)
Speed
25 ft.
STR
19
(+4)
DEX
16
(+3)
CON
18
(+4)
INT
6
(-2)
WIS
14
(+2)
CHA
4
(-3)
Damage Resistances
Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison, Psychic
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 120, Passive Perception 12
Languages
--
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Actions
Multi-attack. The attack golem makes 2 attacks
Action Melee Attack. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 28 (6d4 + 4) slashing damage.
Bonus Actions
Linked adaptation. If the attack golem is within 90ft of the defense golem it can activate its Adaptation aura when the defense golem is hit with a triggering element. When this happens the Defense golem can use its bonus action on its next turn to heal the attack golem for (4d4).
Reactions
Adaptation shielding. When a creature within 90ft of the Adaption golem takes Fire, Cold, Acid, Thunder, or Lightning damage the defense golem can grant the creature resistance to that damage till the end of its next turn.
Description
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