Large Monstrosity, Unaligned
Armor Class 15 (natural armor)
Hit Points 50 (12d10 + 24)
Speed 10 ft., Swim 20 ft.
STR
17 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
8 (-1)
Skills Perception +4, Stealth +5
Damage Resistances Thunder
Senses Passive Perception 14
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Amphibious. The sea lion can breathe air and water.

Keen Smell. The sea lion has advantage on Wisdom (Perception) checks that rely on smell.

Deaf. Clawdia has lost her sense of hearing and is deafened, which confers resistance to thunder damage.

Creature of habit. Clawdia prefers to spend her time sleeping or eating fish and prefers not to be bothered. She can be placated with fish.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.

Description

A sea lion is a fearsome monster with the head and forepaws of a lion and the lower body and tail of a fish. These large marine mammals live along coastal regions and around islands at sea. 

Clawdia belongs to Granny Saltwood. She has a badly injured front flipper and appears to have a chainlink collar, which can be detected by players with a passive Wisdom (Perception) score of 12 or higher, or upon a successful DC 12 Intelligence (Investigation) check. Attached to the collar is a hag eye.

Hag Eye. A hag coven can craft a magic item called a hag eye, which is made from a real eye coated in varnish and often fitted to a pendant or other wearable item. The hag eye is usually entrusted to a minion for safekeeping and transport. A hag in the coven can take an action to see what the hag eye sees if the hag eye is on the same plane of existence. A hag eye has AC 10, 1 hit point, and darkvision with a radius of 60 feet. If it is destroyed, each coven member takes 3d10 psychic damage and is blinded for 24 hours.

Habitat: Coastal

Fenbranklin

Comments

Posts Quoted:
Reply
Clear All Quotes