Gargantuan Monstrosity, Lawful Evil
Armor Class 19 natural
Hit Points 1000 (3d20)
Speed 1 ft., Its very slow
STR
20 (+5)
DEX
20 (+5)
CON
20 (+5)
INT
20 (+5)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws STR +14, DEX +14, CON +14, INT +14, WIS +14, CHA +14
Skills History +546
Damage Resistances All
Senses Unknown Its blind and deaf, yet knows where you are all the time , Passive Perception 20
Languages All It knows all.
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits


Fire ball- infinite uses. 10d8 +10 

Judgement. debuff. If chaotic of any type or evil of any type, take x2 damage to attacks. Verbal

Tax evasion. Buff. Takes all GP from people in a 300-meter radius, gain 0.01 ac per gold stolen. 

Actions

 

Pound. +30 to hit. 2d8+5 bludgeoning 

Slice +10 to hit. 3d10 piercing 

Ride the lightning .100 m. 1d100+10 electrifying. takes 2 rounds to recharge. +0 to hit. If and justice for all rolls a natural 1, it takes double the damage it would have dealt.

Bonus Actions

From Whom the Bell Tolls. Can ring bell to deafen all people in 50-meter radius

Seek and Destroy- If any party member is hidden and justice for all can use a bonus action to find the hider(s) instantly unless the hider(s) rolled a non natural 20 or higher 

Reactions

Fight fire with fire: is immune to elemental attacks. If attacked with any elemental attack, it then will fire back with the same attack to the original attacker, negating any resistances or immunity.

Legendary Actions

Time stop- stops time for 1d20 turns 

Mythic Actions

Judge, Jury and executioner. When And Justice For All kills something, it gains a hp boost of the amount of max hp the victim had

Description

The American Court system 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: TitanDemon Lord

Habitat: Underdark

MobyDickByLedZepplin

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