Fire ball- infinite uses. 10d8 +10
Judgement. debuff. If chaotic of any type or evil of any type, take x2 damage to attacks. Verbal
Tax evasion. Buff. Takes all GP from people in a 300-meter radius, gain 0.01 ac per gold stolen.
Pound. +30 to hit. 2d8+5 bludgeoning
Slice +10 to hit. 3d10 piercing
Ride the lightning .100 m. 1d100+10 electrifying. takes 2 rounds to recharge. +0 to hit. If and justice for all rolls a natural 1, it takes double the damage it would have dealt.
From Whom the Bell Tolls. Can ring bell to deafen all people in 50-meter radius
Seek and Destroy- If any party member is hidden and justice for all can use a bonus action to find the hider(s) instantly unless the hider(s) rolled a non natural 20 or higher
Fight fire with fire: is immune to elemental attacks. If attacked with any elemental attack, it then will fire back with the same attack to the original attacker, negating any resistances or immunity.
Time stop- stops time for 1d20 turns
Judge, Jury and executioner. When And Justice For All kills something, it gains a hp boost of the amount of max hp the victim had
Description
The American Court system
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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Posted Jan 19, 2023version 2