Medium Or Small Swarm of Large elementals, Chaotic Neutral
Armor Class 15 Natural Armor
Hit Points 62 (10d8 + 12)
Speed 30 ft.
STR
13 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
8 (-1)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws DEX +5
Skills Stealth +15, Survival +8
Senses Passive Perception 12
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Hide In Plain Sight: Until they are discovered as humanoid or living creatures they can hide as regular plants or cacti.

 

 

Actions

Multiattack Makes one ranged attack and one unarmed attack

Action Unarmed Attack. +4 to hit,  Hit: 9 (2d6 + 3) bludgeoning damage. Due to the natural spikes on the cacti, their hit does an extra 1d4 piercing damage.

Action Ranged Attack. Ranged Glochids (Cactus needles) Attack: +5 to hit, range 20/60 ft., 1 target. Hit: 5 (3d4 + 4) piercing damage.

Reactions

Bristle. If hit by an unarmed attack, the cactus inflict 1d4 pricing damage to the attacker due to their needles.

Description

Cactus people travel in groups looking to steal water and food from travellers that are settling in the desert during trips. Often times they will stalk a group throughout the day and ambush the travellers at night. Often times they try to be quiet and not get caught, but they are clumsy and not well-organized desert dwellers.

RhaED_John

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