Command List:
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d1 +the level of owner's character piercing damage.
Sit. Corgi will sit down.
Sleep. Corgi will begin resting.
Come. Corgi will come to you.
Investigate. Corgi will assist you will investigation checks.
Fetch. As an action, you can command the corgi to pick up a small item within its line of sight and bring it back to you. The corgi will get distracted if he sees any of his favorite familiar items: a ball, a bone, a stick, a dead squirrel, or a loose shoe. He will return to you and drop the item at your feet. He may also choose to ignore you completely. Roll a D20 to determine the outcome of the request: High, he fetches; Low, he licks himself.
Drink. Corgi will drink from the closest water source it can find.
Eat. Corgi will eat recognized foods you give it.
Shake. Corgi will put one of its front paws out to shake hands with the closest friendly character.
Cuddle. Corgi will snuggle close to you or a friendly unit and try to be cute.
Stay. Corgi will sit down where it is and not move until you command it otherwise, even if it feels in danger.
Corgi understand these commands in your language, however, if you put it in danger too many times it will start to stop obeying you.
Description
Keen Hearing and Smell. The Corgi has advantage on Wisdom (perception) checks that rely on hearing or smell.
Canine Pact. The Corgi will automatically calm attacks from canine type creatures including wolves.
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