Rev up (Avoidance). If the ChainSaw Devil is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Saw Spin. The ChainSaw Devil has multiple saws spinning in almost every direction, causing attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. When the Saw Devil must use a bonus action to restart the engine. This trait is also disrupted while the Chainsaw Devil is incapacitated or has it's speed reduced to 0
Multiattack. The ChainSaw Devil makes Three Attacks, two attacks with its ChainSaw arms. And One with the Head or Tail blades.
Chain Saw arms . Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (3d8+6) Slashing damage.
Head Chain Saw . Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (5d6+6) Slashing damage
Tail Chain Saw . Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 8 (3d10+5) Slashing damage
Chainsaw Devil has 3 Legendary Actions, that recharge at the start of each of the devils turns.
You can chose to expend 1 Legendary Action to use the Tail Saw attack.
You can chose to expend 1 Legendary Action to utilize the saws to move 30 ft. This movement does not provoke an attack of opportunity.
You can chose to expend 2 Legendary Action to use the Head Chain Saw attack.
Head Chain Saw . Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (5d6+6) Slashing damage plus 6 (3d8) Slashing damage.
Tail Chain Saw . Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 8 (3d10+5) Slashing damage plus 5 (3d8) Slashing damage.
Comments