Armor Class
12
Hide
Hit Points
75
(10d10 + 5)
Speed
STR
20
(+5)
DEX
2
(-4)
CON
20
(+5)
INT
5
(-3)
WIS
5
(-3)
CHA
5
(-3)
Saving Throws
STR +7, CON +7
Damage Immunities
Bludgeoning
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Invisible, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious
Senses
Passive Perception 5
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Actions
FLOP if medium, range 10ft 3d4 bludgeoning damage, if large, range 15ft 4d4 bludgeoning damage, if huge range 20ft 5d4 bludgeoning damage. If there’s another Wall-rus within 15ft it deals +5 damage.The Wall-rus also makes everyone who it hit do a DC15 acrobatics check if they fail they are grappled and restrained until the Wall-rus gets up. Can’t use FLOP again until it gets up.
WADDLE (cooldown 3) move 5ft
GET UP the Wall-rus gets up
Description
The monsters size can either be huge, medium, or large
Comments