Huge Beast, Any Evil Alignment
Armor Class 12 Hide
Hit Points 75 (10d10 + 5)
Speed 5 ft.
STR
20 (+5)
DEX
2 (-4)
CON
20 (+5)
INT
5 (-3)
WIS
5 (-3)
CHA
5 (-3)
Saving Throws STR +7, CON +7
Skills Athletics +1
Damage Immunities Bludgeoning
Senses Passive Perception 5
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

FLOP if medium, range 10ft 3d4 bludgeoning damage, if large, range 15ft 4d4 bludgeoning damage, if huge range 20ft 5d4 bludgeoning damage. If there’s another Wall-rus within 15ft it deals +5 damage.The Wall-rus also makes everyone who it hit do a DC15 acrobatics check if they fail they are grappled and restrained until the Wall-rus gets up. Can’t use FLOP again until it gets up.

WADDLE (cooldown 3) move 5ft

GET UP the Wall-rus gets up

 

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Description

The monsters size can either be huge, medium, or large

huskyc001

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