Soulgrasp: the attempt to dig amorphous claws directly into your soul essence, whispering to your mind and eventually bind your will to em. (DC 12) If succeeded, PC looses an amount of temporary HP (d8) Should it ever reach the whole amount, which the prey really has, it falls unconscious for (1 Round at least, d4 rounds). In which the Argholoth tries to eat your soul. Its prey feels very cold, anxious stunned during the whole attempt.
This is bound to every melee attack attempt.
Action Melee Attack. Claw Attack: - 2 to hit, reach 5 ft., 1 target. Hit: (2d8 -2 ) [necrotic] damage.
Action Ranged Attack. Siphoning Attack: +3 to hit, range 15/35 ft., 1 target. Hit: (1d8 + 3) [necrotic] damage.
Regenerate: On every end of its round roll a d6, on a 1-3 nothing happens, on a 4-6 it regenerates 1 HP.
Description
The Argholoth is a bound undead astral fraction of his master, hence the changeling tag. Which is often a mage, wizard, cleric and a evil one at that. Formed in an ritualistic spellritual with lots of different ingredients, its purpose is, to do as his master bids. Mostly assassinate things from the shadows under the roof, bed, whereever shadows dwell, the Argholoth may wander and linger until the time is right for 1d10 days.
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