Fey Ancestry. The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can’t put it to sleep.
Unusual Nature. The elf doesn’t require sleep.
Quarterstaff. Melee Weapon Attack: +3 to hit (+5 to hit with shillelagh), reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, 4 (1d8 +1) bludgeoning damage if wielded with two hands, or 7 (1d8 + 3) bludgeoning damage with shillelagh.
Spellcasting. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will): druidcraft, shillelagh, sacred flame, guidance
1st level (4 slots): entangle, longstrider, speak with animals, thunderwave, guiding bolt
2nd level (3 slots): animal messenger, barkskin, moonbeam
Starlight Step (1/Day). The elf magically teleports up to 30 feet, along with anything it is wearing or carrying, to an unoccupied space it can see.
Description
Astral Elf Druids live their lives in worship of their beloved star, Xaryxis. There life's mission is to seek out planets to sacrifice to feed the dying star. These druids find great pride in the idea of participating in the sacrifice and being on the planet whose energy with transfer to the star. In this belief, the druids reach enlightenment when their life energy merges with Xaryxis.
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