Medium Humanoid (Druid), Any Alignment
Armor Class 12 (16 with barkskin)
Hit Points 31 (5d8 + 5)
Speed 30 ft.
STR
12 (+1)
DEX
13 (+1)
CON
14 (+2)
INT
12 (+1)
WIS
16 (+3)
CHA
11 (+0)
Skills Athletics +3, Insight +5, Medicine +4, Nature +3, Perception +5, Survival +5
Senses Passive Perception 14
Languages Druidic plus any two languages
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Fey Ancestry. The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can’t put it to sleep.

Unusual Nature. The elf doesn’t require sleep.

Actions

Quarterstaff. Melee Weapon Attack: +3 to hit (+5 to hit with shillelagh), reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, 4 (1d8 +1) bludgeoning damage if wielded with two hands, or 7 (1d8 + 3) bludgeoning damage with shillelagh.

Spellcasting. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, shillelagh, sacred flame, guidance

1st level (4 slots): entangle, longstrider, speak with animals, thunderwave, guiding bolt

2nd level (3 slots): animal messenger, barkskin, moonbeam

Bonus Actions

Starlight Step (1/Day). The elf magically teleports up to 30 feet, along with anything it is wearing or carrying, to an unoccupied space it can see.

Description

Astral Elf Druids live their lives in worship of their beloved star, Xaryxis.  There life's mission is to seek out planets to sacrifice to feed the dying star.  These druids find great pride in the idea of participating in the sacrifice and being on the planet whose energy with transfer to the star.  In this belief, the druids reach enlightenment when their life energy merges with Xaryxis. 

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

Critical_Chris

Comments

Posts Quoted:
Reply
Clear All Quotes