Amorphous. The blight elemental can move through a space as narrow as 1 inch wide without squeezing as well as occupy another creature’s space and vice versa.
Corrosive Form. A creature that touches the blight elemental or hits it with a melee attack while within 5 feet of it takes 4 (1d8) necrotic damage.
Noxious Fumes. Each flesh-and-blood creature that starts its turn within 10 feet of the blight elemental must make a DC 14 Constitution saving throw. On a failed save, the creature gains 1 level of exhaustion. Creatures that are immune to disease automatically succeed on this saving throw. On a successful save, the creature is immune to said noxious fumes for 24 hours.
Radiant Sterilization. If the blight elemental takes radiant damage, it stops producing its noxious fumes until the end of its next turn.
Multiattack. The blight elemental makes two touch attacks.
Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) necrotic damage.
Description
A faint humanoid shape is outlined within a revolting gelatinous mass. Wherever it moves, it sets decay in motion as its surrounding organic matter begin to slightly decompose.
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