Tiny Beast, Unaligned
Armor Class 14 Natural
Hit Points 6 (1d4 + 2)
Speed 30 ft., Climb 45 ft. 45ft if the surface can give the Squirrels claws a hold. On a smooth or slick surface speed is halved.
STR
4 (-3)
DEX
15 (+2)
CON
11 (+0)
INT
6 (-2)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws DEX +4, WIS +3
Skills Acrobatics +7, Perception +6, Stealth +7, Survival +5
Damage Resistances Force, Ranged Attacks
Condition Immunities Grappled
Senses Darkvision 40 ft, Passive Perception 15
Languages Common Can read and understand common. Speaks telepathically.
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Special Traits 

Dexterous: Squirrels have advantage on all dexterity saves.

Scent: Squirrels have advantage on all wisdom checks related to their sense of smell.

 

Actions

Bite. The Squirrel may be tiny but those teeth are made to gnaw.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 + Dex piercing damage. 

 

Description

An Awakened Squirrel looks just like any squirrel you’d see while adventuring, the only thing that sets them apart from other squirrels is the unusual amount of intelligence in their eyes and their ability to communicate telepathically.

Monster Tags: beast companion

Habitat: ForestGrasslandHillMountainSwampUrban

WereBadger

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