Armor Class
14
Natural
Hit Points
6
(1d4 + 2)
Speed
30 ft., Climb 45 ft. 45ft if the surface can give the Squirrels claws a hold. On a smooth or slick surface speed is halved.
STR
4
(-3)
DEX
15
(+2)
CON
11
(+0)
INT
6
(-2)
WIS
12
(+1)
CHA
6
(-2)
Saving Throws
DEX +4, WIS +3
Skills
Acrobatics +7, Perception +6, Stealth +7, Survival +5
Damage Resistances
Force, Ranged Attacks
Condition Immunities
Grappled
Senses
Darkvision 40 ft, Passive Perception 15
Languages
Common Can read and understand common. Speaks telepathically.
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Special Traits
Dexterous: Squirrels have advantage on all dexterity saves.
Scent: Squirrels have advantage on all wisdom checks related to their sense of smell.
Actions
Bite. The Squirrel may be tiny but those teeth are made to gnaw.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 + Dex piercing damage.
Description
An Awakened Squirrel looks just like any squirrel you’d see while adventuring, the only thing that sets them apart from other squirrels is the unusual amount of intelligence in their eyes and their ability to communicate telepathically.
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