Huge Humanoid, Any Alignment
Armor Class 13 studded leather
Hit Points 110 (6d6 + 40)
Speed
STR
21 (+5)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Senses Passive Perception 14
Languages Common
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Lawful Unit. The unit makes morale checks with advantage, and friendly creatures have advantage on Charisma (Persuasion and Intimidation) checks to stop the unit from fleeing.

Unit. The unit can occupy the space of a Medium or smaller creature and vice versa, and the unit can move through any opening large enough for a Medium human. Spells and attacks that affect an area deal triple damage to the unit if the area of effect completely encloses the unit. The unit can’t regain hit points or gain temporary hit points. The unit has advantage on attacks against creatures in the same space as it.

Actions

ShortswordsMelee Weapon Attacks: +7 to hit, reach 5 ft., one target. Hit: 40 (10d6 + 5) piercing damage, or half as much damage if the unit misses. If the unit has half its hit points or fewer, it deals 22 (5d6 + 5) damage, and no damage if it misses.

Volley of Arrows. The unit fires a hail of arrows at a point it can see within 600 feet of it. Each creature in a 15-foot cube centered on that point must make a DC 11 Dexterity saving throw or take 46 (10d8 + 1) piercing damage on a failed saving throw or half as much damage on a successful one. If the unit has half its hit points or fewer, each creature instead takes 23 (5d8 + 1) piercing damage on a failed saving throw or half as much damage on a successful one.

terrab

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