Large Humanoid
Armor Class 17 Chainmail
Hit Points 237 (5d10)
Speed 60 ft., Climb 30 ft.
STR
22 (+6)
DEX
19 (+4)
CON
25 (+7)
INT
18 (+4)
WIS
17 (+3)
CHA
15 (+2)
Damage Vulnerabilities Necrotic
Damage Immunities Fire, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight The Lord grants His divine guidance., Truesight The Lord grants His divine guidance., Passive Perception 20
Languages Common The Language of the Lord
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Holy Energy. If an attempt is made to deal Radiant damage to the Crusader, it instead heals by that amount. The Crusader receives double healing from any source other that the aforementioned feature.

Walmart Jesus. The Crusader can walk on water at will.

Actions

Reclaim the Holy Land. All non-Crusader creatures within 10 ft. of this Crusader take 2d8 radiant damage.

Multiattack. The Crusader takes 1 Reclaim the Holy Land action and attacks 3 times with any combination of Stab and Slash attacks.

Stab. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 15 (2d10 + 4) radiant damage. 

Slash. Melee Weapon Attack: +4 to hit, reach 10 ft., unlimited targets. Hit: 9 (3d6 + 2) radiant damage. 

Bonus Actions

Divine Revitalisation. The Crusader heals itself for 10 (4d4) hit points.

Reactions

Resistance is Futile. Any creature which attacks the Crusader takes 3 (1d4 + 1) radiant damage.

Description

The Crusader is here. The Holy Land shall be reclaimed, and any who stand in His way shall perish.

NubbyBoi

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