Holy Energy. If an attempt is made to deal Radiant damage to the Crusader, it instead heals by that amount. The Crusader receives double healing from any source other that the aforementioned feature.
Walmart Jesus. The Crusader can walk on water at will.
Reclaim the Holy Land. All non-Crusader creatures within 10 ft. of this Crusader take 2d8 radiant damage.
Multiattack. The Crusader takes 1 Reclaim the Holy Land action and attacks 3 times with any combination of Stab and Slash attacks.
Stab. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 15 (2d10 + 4) radiant damage.
Slash. Melee Weapon Attack: +4 to hit, reach 10 ft., unlimited targets. Hit: 9 (3d6 + 2) radiant damage.
Divine Revitalisation. The Crusader heals itself for 10 (4d4) hit points.
Resistance is Futile. Any creature which attacks the Crusader takes 3 (1d4 + 1) radiant damage.
Description
The Crusader is here. The Holy Land shall be reclaimed, and any who stand in His way shall perish.
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