Armor Class
12
Hit Points
2
(1d4 - 1)
Speed
5 ft., Fly 30 ft.
STR
4
(-3)
DEX
15
(+2)
CON
9
(-1)
INT
6
(-2)
WIS
12
(+1)
CHA
5
(-3)
Senses
Blindsight 60 ft., Passive Perception 11
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Echolocation. The bat can't use its blindsight while deafened.
Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.
Blood Sucker. The bat regains 1 hit point per bite attack.
Actions
Multiattack. The bat can make two bite attacks and use its frenzy (if available) .
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 2) piercing damage.
Frenzy (Recharge 5-6). The bat goes into a frenzy and can make four bite attacks with advantage on this turn.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/25/2019 3:56:51 PM
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0
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0
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Coming Soon
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