Armor Class 15 natural armor
Hit Points 33 (6d10)
Speed 30 ft., Fly 40 ft.
STR
14 (+2)
DEX
20 (+5)
CON
14 (+2)
INT
6 (-2)
WIS
12 (+1)
CHA
3 (-4)
Skills Acrobatics +8, Perception +7
Senses Blindsight 10, Passive Perception 13
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Flyby. The hamster doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Pack Tactics. The hamster has advantage on an attack roll against a creature if at least one of the hamster's allies is within 5 feet of the creature and the ally isn’t incapacitated.

Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Actions

Multiattack. The hamster makes two attacks: one with its nasty bite and one with its claws.

Nasty Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.

Description

Giant space hamsters are cute, plant-eating rodents as big as brown bears. Carnivorous Flying variants are still cute but are nocturnal hunters, typically jet-black, have bat-like wings and are bloodthirsty pack hunters. Much smarter than their more passive kin, they squeak to each other and coordinate attacks. They stalk prey from the tree tops in lush jungles and forests. They can be trained to serve as mounts although, any tamer would tell you it is not for the faint of heart.

When encountered, they typically attack in packs of 1d4+2 hamsters.


Space Hamsters

Space hamsters resemble their terrestrial kin, both in their appearance and general demeanour, and they come in a variety of colours and variants.

nathanhippydnd

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