Rampage. When the zombie reduces a creature to 0 hit points with a melee attack on its turn , the zombie can take a bonus action to move up to half its speed and make a slam attack.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 1) bludgeoning damage.
Description
Blood Zombies move with a frightening speed, running in front of packs of slower undead. They act as berserkers on the battle field gaining bursts of speed after downing victims.
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