Medium Undead, Neutral Evil
Armor Class 8
Hit Points 15 (2d8 + 6)
Speed 30 ft.
STR
15 (+2)
DEX
8 (-1)
CON
15 (+2)
INT
3 (-4)
WIS
6 (-2)
CHA
3 (-4)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Rampage. When the zombie reduces a creature to 0 hit points  with a melee attack on its turn , the zombie can take a bonus action to move up to half its speed and make a slam attack.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

 

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 1) bludgeoning damage.

Description

Blood Zombies move with a frightening speed, running in front of packs of slower undead. They act as berserkers on the battle field gaining bursts of speed after downing victims.

Habitat: Urban

Everblite

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