Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Combustible Curtain Call. If the burster zombie is reduced to 0 hit points and fail their save for Undead Fortitude, they explode. Each creature within 5ft of the explosion must make a DC 12 Dexterity saving throw, taking 22 (4d8 + 4) force damage on a failed save, or half as much on a successful save. This ability does double damage to any structures or constructs caught in the radius of the explosion.
Eruptive Compulsion. As a bonus action, burster zombies can take the Dash action, however cannot use their Explosive Leap ability upon using this trait.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Explosive Leap. When the burster zombie moves 5ft or more on it's turn, it may leap up to 10ft and explode. This explosion immediately drops the burster zombie to 0 hp and bypasses Undead Fortitude. Each creature within 5ft of the explosion must make a DC 12 Dexterity saving throw, taking 22 (4d8 + 4) force damage on a failed save, or half as much on a successful save. This ability does double damage to any structures or constructs caught in the radius of the explosion.
Description
Burster zombies are bloated foul creatures, made volatile by a mixture of explosive gases building up inside the creatures abdomen. Used to destroy structures and walls impeding other undead creatures, they are particularly destructive within crowds of their own.
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